TL;DR:

Semple, a multi-disciplinary British artist, promised to build “a brand new suite of world-class design and photography tools, with an uncanny similarity to the tools you’ve been indoctrinated in.”

“There’s a really urgent need for a suite of creative tools for creators that they actually own rather than rent. In a way, this first started when Adobe and Pantone decided to paywall the Pantone colors and I created Freetone — which was a free color plugin so creators could continue to access their palette,” he says.

“I have lawyers, and I’ve taken advice. We have solid plans in place. I would also point out that nobody has seen the final branding and no software that infringes on any of Adobe’s trademarks has been produced,”

“I have successfully challenged IP owned by Tiffany and Co, Pantone, Mattel, and others over the years. I feel we have a good and thorough understanding of where the legal line is and an ability to get as close to that as possible without overstepping it.”

  • TomTheGeek
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    1 year ago

    Inkscape is one of the better open source UIs IMO. There’s a lot to learn about vector vs raster graphics but that’s not the fault of Inkscape.

    Gimp took a while to figure out.

    Blender has got the be one of the steepest learning curves out there though. Not that the UI for Blender is bad. It’s just that there are 5-6 different sections and each section is like learning a new app. It’s huge and does everything.

    • @[email protected]
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      31 year ago

      Curious… do you like Gimp? I actually loathe it, and I’ve tried to change that many times. The most basic tasks feel like an unintuitive struggle for me. Photoshop on the other hand, feels easy to use, once I understood the concepts and learned a few basic shortcut keys.

      • TomTheGeek
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        21 year ago

        I don’t mind it. I am not a heavy graphics editor though. Usually just basic functions and those are decently usable. I haven’t found much that’s really stupid design wise or workflow related.

    • @[email protected]
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      21 year ago

      Blender took me a lot of time to master. It’s not exactly bad. The only thing is stuff is hard to find. And if you don’t use it frequently, you’ll eventually forget how to use it.

      During COVID, I decided to give Blender a shot. It did work out, and I started creating some cool stuff. Then a few months passed, and when I reopened it, I was like, uh…