Procedural generation is an interesting topic to me, as it forgoes traditional level design in favor of a bunch of formulas, rules, and random elements to make varied replayable gameplay.

One of my favorite procgen games is Dwarf Fortress, and how it creates a fully realized world with lore and history, and then places both fortress and adventures as relatively small stories in said world.

Also Deep rock galactic is great in varying its caves, from normal tunnels to massive caverns that you can only traverse using ziplines and platforms

Any other interesting procgen games?

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    132 years ago

    not having it collapse

    I’ve dead ass had levels in this game where as soon as I load the safe zone shake my screen for minutes at a time. Like what y’all doing down there blowing all them boxes up?